root / tags / v1_0_2_Build_892 / libraries / libFMap / src / com / iver / cit / gvsig / fmap / core / v02 / FSymbolFactory.java @ 10278
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/*
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* Created on 04-may-2004
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*
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* To change the template for this generated file go to
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* Window>Preferences>Java>Code Generation>Code and Comments
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*/
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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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*
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* Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Generalitat Valenciana
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* Conselleria d'Infraestructures i Transport
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* Av. Blasco Ib??ez, 50
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* 46010 VALENCIA
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* SPAIN
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*
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* +34 963862235
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* gvsig@gva.es
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* www.gvsig.gva.es
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*
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* or
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*
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* IVER T.I. S.A
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* Salamanca 50
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* 46005 Valencia
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* Spain
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*
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* +34 963163400
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* dac@iver.es
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*/
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package com.iver.cit.gvsig.fmap.core.v02; |
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import java.awt.BasicStroke; |
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import java.awt.Color; |
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import java.awt.Graphics2D; |
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import java.awt.Paint; |
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import java.awt.Rectangle; |
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import java.awt.TexturePaint; |
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import java.awt.geom.Rectangle2D; |
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import java.awt.image.BufferedImage; |
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import com.iver.cit.gvsig.fmap.rendering.styling.FStyle2D; |
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/**
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* @author fjp
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*
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* To change the template for this generated type comment go to
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* Window>Preferences>Java>Code Generation>Code and Comments
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*/
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/**
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* @author fjp
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*
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* To change the template for this generated type comment go to
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* Window>Preferences>Java>Code Generation>Code and Comments
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*/
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public class FSymbolFactory { |
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static int w, h; |
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// Podr?amos pasarle tambi?n un color de fondo, y usarlo como background del
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// graphics2D.
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static private Graphics2D createG2(Color cRef, BufferedImage bi) |
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{ |
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Graphics2D big = bi.createGraphics();
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Color color=new Color(0,0,0,0); |
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big.setBackground(color); |
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big.clearRect(0, 0, w, h); |
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big.setColor(new Color(cRef.getRed(),cRef.getGreen(), cRef.getBlue(),cRef.getAlpha())); |
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big.setStroke(new BasicStroke()); |
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return big;
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} |
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static public Paint createPatternFill(int style, Color cRef) |
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{ |
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/* public final static int SYMBOL_STYLE_FILL_SOLID = 1;
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public final static int SYMBOL_STYLE_FILL_TRANSPARENT = 2;
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public final static int SYMBOL_STYLE_FILL_HORIZONTAL = 3;
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public final static int SYMBOL_STYLE_FILL_VERTICAL = 4;
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public final static int SYMBOL_STYLE_FILL_CROSS = 5;
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public final static int SYMBOL_STYLE_FILL_UPWARD_DIAGONAL = 6;
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public final static int SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL = 7;
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public final static int SYMBOL_STYLE_FILL_CROSS_DIAGONAL = 8;
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public final static int SYMBOL_STYLE_FILL_GRAYFILL = 9;
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public final static int SYMBOL_STYLE_FILL_LIGHTGRAYFILL = 10;
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public final static int SYMBOL_STYLE_FILL_DARKGRAYFILL = 11; */
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w=7; h=7; |
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BufferedImage bi = null; |
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Graphics2D big = null; |
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Rectangle2D rProv = new Rectangle(); |
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rProv.setFrame(0, 0,w,h); |
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Paint resulPatternFill = null; |
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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switch (style)
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{ |
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case FConstant.SYMBOL_STYLE_FILL_SOLID:
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return null; |
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case FConstant.SYMBOL_STYLE_FILL_TRANSPARENT:
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return null; |
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case FConstant.SYMBOL_STYLE_FILL_UPWARD_DIAGONAL:
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big.drawLine(0,0,w,h); |
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break;
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case FConstant.SYMBOL_STYLE_FILL_CROSS:
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big.drawLine(w/2,0,w/2,h); |
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big.drawLine(0,h/2,w,h/2); |
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break;
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case FConstant.SYMBOL_STYLE_FILL_CROSS_DIAGONAL:
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big.drawLine(0,0,w,h); |
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big.drawLine(0,h,w,0); |
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break;
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case FConstant.SYMBOL_STYLE_FILL_VERTICAL:
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big.drawLine(w/2,0,w/2,h); |
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break;
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case FConstant.SYMBOL_STYLE_FILL_HORIZONTAL:
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big.drawLine(0,h/2,w,h/2); |
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break;
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case FConstant.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL:
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// DOWNWARD_DIAGONAL m?s ancho
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w=15;h=15; |
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rProv.setFrame(0, 0,w,h); |
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(-1,h,w,-1); |
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break;
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} |
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resulPatternFill = new TexturePaint(bi,rProv); |
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return resulPatternFill;
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} |
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/**
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* Al crear esto lo mejor ser?a mirar en un directorio y cargar todas las
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* imagenes que tengamos predise?adas.
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*
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* @param cRef
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* @return
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*/
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static public Paint[] createPatternFills(Color cRef) |
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{ |
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int aux = 3; |
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w=7; h=7; |
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BufferedImage bi = null; |
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Graphics2D big = null; |
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Rectangle2D rProv = new Rectangle(); |
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rProv.setFrame(0, 0,w,h); |
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Paint[] patternFills = new Paint[8]; |
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// UPWARD_DIAGONAL
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(0,0,w,h); |
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patternFills[FStyle2D.SYMBOL_STYLE_FILL_UPWARD_DIAGONAL-aux] = |
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new TexturePaint(bi,rProv); |
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// CROSS
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(w/2,0,w/2,h); |
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big.drawLine(0,h/2,w,h/2); |
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patternFills[FConstant.SYMBOL_STYLE_FILL_CROSS-aux] = |
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new TexturePaint(bi,rProv); |
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// CROSS
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(0,0,w,h); |
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big.drawLine(0,h,w,0); |
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patternFills[FConstant.SYMBOL_STYLE_FILL_CROSS_DIAGONAL-aux] = |
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new TexturePaint(bi,rProv); |
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// VERTICAL
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(w/2,0,w/2,h); |
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patternFills[FConstant.SYMBOL_STYLE_FILL_VERTICAL-aux] = |
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new TexturePaint(bi,rProv); |
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// HORIZONTAL
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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big.drawLine(0,h/2,w,h/2); |
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patternFills[FConstant.SYMBOL_STYLE_FILL_HORIZONTAL-aux] = |
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new TexturePaint(bi,rProv); |
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// DOWNWARD_DIAGONAL m?s ancho
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w=15;h=15; |
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rProv.setFrame(0, 0,w,h); |
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bi= new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB); |
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big = createG2(cRef, bi); |
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// big.setColor(Color.BLUE);
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big.drawLine(-1,h,w,-1); |
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// big.setColor(Color.RED);
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// big.drawLine(0,0,w,h);
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patternFills[FConstant.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL-aux] = |
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new TexturePaint(bi,rProv); |
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int trans=((TexturePaint)patternFills[FConstant.SYMBOL_STYLE_FILL_DOWNWARD_DIAGONAL-aux]).getTransparency(); |
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return patternFills;
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} |
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} |