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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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 *
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 * Copyright (C) 2005 IVER T.I. and Generalitat Valenciana.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *  Generalitat Valenciana
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 *   Conselleria d'Infraestructures i Transport
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 *   Av. Blasco Ib??ez, 50
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 *   46010 VALENCIA
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 *   SPAIN
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 *
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 *      +34 963862235
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 *   gvsig@gva.es
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 *      www.gvsig.gva.es
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 *
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 *    or
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 *
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 *   IVER T.I. S.A
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 *   Salamanca 50
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 *   46005 Valencia
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 *   Spain
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 *
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 *   +34 963163400
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 *   dac@iver.es
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 */
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/* CVS MESSAGES:
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*
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* $Id: TextPath.java 10679 2007-03-09 11:25:01Z jaume $
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* $Log$
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* Revision 1.2  2007-03-09 11:20:57  jaume
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* Advanced symbology (start committing)
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*
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* Revision 1.1.2.3  2007/02/21 07:34:09  jaume
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* labeling starts working
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*
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* Revision 1.1.2.2  2007/02/09 07:47:05  jaume
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* Isymbol moved
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*
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* Revision 1.1.2.1  2007/02/06 17:01:04  jaume
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* first version (only lines)
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*
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*
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*/
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package com.iver.cit.gvsig.fmap.core;
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import java.awt.Font;
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import java.awt.Graphics2D;
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import java.awt.font.FontRenderContext;
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import java.awt.font.GlyphVector;
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import java.awt.geom.Point2D;
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import org.apache.batik.ext.awt.geom.PathLength;
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/**
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 * <p>Class that represents baseline of a string and allows the baseline to
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 * be composed as contiguous segments with distinct slope each.<br></p>
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 *
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 * <p>Once a TextPath is created for a string it is possible to know where
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 * the character at a determined position in the string is placed and
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 * rotated.<br></p>
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 *
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 * @author jaume dominguez faus - jaume.dominguez@iver.es
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 *
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 */
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public class TextPath {
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        private char[] text;
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        private double[][] pos;
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        /**
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         * <p>Creates a new instance of TextPath with the current graphics
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         * context.<br></p>
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         *
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         * <p>Given a <b>Graphics2D</b>, TextPath can know which Font and FontRenderContext
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         * is in use. So, it can calculate the position and rotation of each
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         * character in <b>char[] text</b> based in the path defined by the
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         * <b>FShape path</b> argument.</p>
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         * @param g, Graphics2D
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         * @param path, FShape
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         * @param text, char[]
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         */
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        public TextPath(Graphics2D g, FShape path, char[] text) {
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                this.text = text;
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                compute(g, path);
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        }
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        /**
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         * Initializes the position vector.
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         * @param g
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         * @param path
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         */
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        private void compute(Graphics2D g, FShape path) {
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                PathLength pl = new PathLength(path);
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                Font font = g.getFont();
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                FontRenderContext frc = g.getFontRenderContext();
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                GlyphVector gv = font.createGlyphVector(frc, text);
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                int numGlyphs = gv.getNumGlyphs();
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                pos = new double[numGlyphs][3];
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                double lineLength = pl.lengthOfPath() / numGlyphs;// - ( margin + margin )
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                for (int i = 0; i < numGlyphs; i++) {
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                        float charDistance = (float) lineLength*i;//(gv.getGlyphPosition(i).getX() * lineLength); // + margin
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                        Point2D p = pl.pointAtLength(charDistance);
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                        pos[i][0] = p.getX();
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                        pos[i][1] = p.getY();
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                        pos[i][2] = (double) pl.angleAtLength(charDistance);
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                }
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        }
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        /**
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         * <p>Returns the placement of the next character to draw and the corresponding
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         * rotation in a double array of three elements with this order:</p><br>
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         *
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         * <p><b>double[0]</b> Position in X in the screen</p>
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         * <p><b>double[1]</b> Position in Y in the screen</p>
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         * <p><b>double[2]</b> Angle of the character.</p>
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         * @return
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         */
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        public double[] nextPosForGlyph(int glyphIndex) {
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                return pos[glyphIndex];
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        }
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}