root / trunk / libraries / libFMap / src / com / iver / cit / gvsig / fmap / rendering / LegendFactory.java @ 470
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/* Generated by Together */
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package com.iver.cit.gvsig.fmap.rendering; |
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import com.iver.cit.gvsig.fmap.core.FShape; |
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import com.iver.cit.gvsig.fmap.core.v02.FConstant; |
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import com.iver.cit.gvsig.fmap.core.v02.FSymbol; |
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import com.iver.utiles.XMLEntity; |
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/**
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* DOCUMENT ME!
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*
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* @author Fernando Gonz?lez Cort?s
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*/
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public class LegendFactory { |
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public static FSymbol DEFAULT_POINT_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_POINT); |
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public static FSymbol DEFAULT_LINE_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_LINE);; |
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public static FSymbol DEFAULT_POLYGON_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_FILL); |
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// TODO Descomentar esto cuando se tenga la interfaz de datos
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/*
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* Crea un objeto renderer de valor ?nico con las caracter?sticas que se pasan como par?metro y con los s?mbolos por defecto. En funci?n de la carga del sistema se podr? crear un FRenderer que almacene la referencia al FRecordset, o un FRenderer que haga cach? de los valores necesarios
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*
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public static Legend createIntervalLegend(FRecordset data, int valueField, int labelField ) {
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}
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/*
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* Crea un objeto renderer de valor ?nico con las caracter?sticas que se pasan como par?metro y con los s?mbolos por defecto. En funci?n de la carga del sistema se podr? crear un FRenderer que almacene la referencia al FRecordset, o un FRenderer que haga cach? de los valores necesarios
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*
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public static Legend createUniqueValueLegend(FRecordset data, int valueField, int labelField ) {
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}
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*/
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/**
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* Crea un objeto renderer de s?mbolo ?nico con las caracter?sticas que se
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* pasan como par?metro
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*
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* @return DOCUMENT ME!
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*/
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public static VectorialLegend createSingleSymbolLegend(int shapeType) { |
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switch (shapeType)
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{ |
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case FShape.POINT:
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return new SingleSymbolLegend(new FSymbol(FConstant.SYMBOL_TYPE_POINT)); |
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case FShape.LINE:
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return new SingleSymbolLegend(new FSymbol(FConstant.SYMBOL_TYPE_LINE)); |
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case FShape.POLYGON:
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return new SingleSymbolLegend(new FSymbol(FConstant.SYMBOL_TYPE_FILL)); |
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} |
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return null; |
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} |
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/**
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* Crea un objeto VectorialUniqueValueLegend vac?o, dispuesto para cargar s?mbolos
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*
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* @return DOCUMENT ME!
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*/
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public static VectorialUniqueValueLegend createVectorialUniqueValueLegend(int shapeType) { |
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return new VectorialUniqueValueLegend(shapeType); |
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} |
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/**
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* Obtiene un objeto con las propiedades del renderer. Este m?todo se
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* invocar? con el fin de guardar el s?mbolo en disco.
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*
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* @param r DOCUMENT ME!
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*
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* @return DOCUMENT ME!
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*/
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public static XMLEntity getXMLEntity(VectorialLegend r) { |
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XMLEntity xml=r.getXMLEntity(); |
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return xml;
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} |
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/**
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* Crea un renderer con la informaci?n contenida en el objeto XMLEntity
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*
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* @param info DOCUMENT ME!
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*
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* @return DOCUMENT ME!
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* @throws ClassNotFoundException
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* @throws IllegalAccessException
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* @throws InstantiationException
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*/
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public static VectorialLegend createFromXML(XMLEntity xml) throws ClassNotFoundException, InstantiationException, IllegalAccessException { |
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//TODO Implementar bien
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VectorialLegend vl=null;
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Class clase = Class.forName(xml.getStringProperty("nameClass")); |
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vl = (VectorialLegend) clase.newInstance(); |
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vl.setXMLEntity(xml); |
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return vl;
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} |
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/**
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* DOCUMENT ME!
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*
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* @param l DOCUMENT ME!
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*
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* @return DOCUMENT ME!
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* @throws IllegalAccessException
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* @throws InstantiationException
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* @throws ClassNotFoundException
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*/
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public static VectorialLegend cloneLegend(VectorialLegend l) throws ClassNotFoundException, InstantiationException, IllegalAccessException { |
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return createFromXML(getXMLEntity(l));
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} |
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} |