svn-gvsig-desktop / trunk / libraries / libFMap / src / com / iver / cit / gvsig / fmap / rendering / LegendFactory.java @ 1100
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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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*
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* Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Generalitat Valenciana
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* Conselleria d'Infraestructures i Transport
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* Av. Blasco Ib??ez, 50
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* 46010 VALENCIA
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* SPAIN
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*
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* +34 963862235
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* gvsig@gva.es
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* www.gvsig.gva.es
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*
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* or
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*
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* IVER T.I. S.A
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* Salamanca 50
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* 46005 Valencia
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* Spain
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*
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* +34 963163400
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* dac@iver.es
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*/
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package com.iver.cit.gvsig.fmap.rendering; |
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import com.hardcode.gdbms.engine.data.DriverException; |
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import com.iver.cit.gvsig.fmap.core.FShape; |
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import com.iver.cit.gvsig.fmap.core.v02.FConstant; |
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import com.iver.cit.gvsig.fmap.core.v02.FSymbol; |
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import com.iver.cit.gvsig.fmap.layers.XMLException; |
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import com.iver.utiles.XMLEntity; |
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/**
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* Clase factoria de las diferentes leyendas.
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*
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* @author Fernando Gonz?lez Cort?s
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*/
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public class LegendFactory { |
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public static FSymbol DEFAULT_POINT_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_POINT); |
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public static FSymbol DEFAULT_LINE_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_LINE); |
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public static FSymbol DEFAULT_POLYGON_SYMBOL = new FSymbol(FConstant.SYMBOL_TYPE_FILL); |
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// TODO Descomentar esto cuando se tenga la interfaz de datos
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/*
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* Crea un objeto renderer de valor ?nico con las caracter?sticas que se pasan como par?metro y con los s?mbolos por defecto. En funci?n de la carga del sistema se podr? crear un FRenderer que almacene la referencia al FRecordset, o un FRenderer que haga cach? de los valores necesarios
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*
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public static Legend createIntervalLegend(FRecordset data, int valueField, int labelField ) {
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}
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/*
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* Crea un objeto renderer de valor ?nico con las caracter?sticas que se pasan como par?metro y con los s?mbolos por defecto. En funci?n de la carga del sistema se podr? crear un FRenderer que almacene la referencia al FRecordset, o un FRenderer que haga cach? de los valores necesarios
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*
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public static Legend createUniqueValueLegend(FRecordset data, int valueField, int labelField ) {
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}
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*/
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/**
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* Crea un objeto renderer de s?mbolo ?nico con las caracter?sticas que se
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* pasan como par?metro
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*
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* @param shapeType Tipo de shape.
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*
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* @return VectorialLegend.
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*/
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public static VectorialLegend createSingleSymbolLegend(int shapeType) { |
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switch (shapeType) {
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case FShape.POINT:
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return new SingleSymbolLegend(new FSymbol( |
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FConstant.SYMBOL_TYPE_POINT)); |
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case FShape.LINE:
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return new SingleSymbolLegend(new FSymbol( |
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FConstant.SYMBOL_TYPE_LINE)); |
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case FShape.POLYGON:
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return new SingleSymbolLegend(new FSymbol( |
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FConstant.SYMBOL_TYPE_FILL)); |
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} |
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return new SingleSymbolLegend(new FSymbol(FConstant.SYMBOL_TYPE_FILL)); |
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} |
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/**
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* Crea un objeto VectorialUniqueValueLegend vac?o, dispuesto para cargar
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* s?mbolos
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*
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* @param shapeType Tipo de shape.
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*
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* @return VectorialUniqueValueLegend.
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*/
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public static VectorialUniqueValueLegend createVectorialUniqueValueLegend( |
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int shapeType) {
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return new VectorialUniqueValueLegend(shapeType); |
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} |
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/**
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* Crea un objeto VectorialIntervalLegend vac?o, dispuesto para cargar
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* s?mbolos
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*
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* @param shapeType tipo de shape.
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*
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* @return VectorialIntervalLegend
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*/
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public static VectorialIntervalLegend createVectorialIntervalLegend( |
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int shapeType) {
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return new VectorialIntervalLegend(shapeType); |
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} |
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/**
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* Obtiene un objeto con las propiedades del renderer. Este m?todo se
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* invocar? con el fin de guardar el s?mbolo en disco.
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*
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* @param r VectorialLegend.
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*
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* @return XMLEntity.
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*
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* @throws DriverException
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*/
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public static XMLEntity getXMLEntity(VectorialLegend r) |
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throws DriverException {
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XMLEntity xml = r.getXMLEntity(); |
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return xml;
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} |
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/**
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* Crea un renderer con la informaci?n contenida en el objeto XMLEntity
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*
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* @param xml XMLEntity.
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*
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* @return VectorialLegend
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*
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* @throws XMLException
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*/
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public static VectorialLegend createFromXML(XMLEntity xml) |
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throws XMLException {
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//TODO Implementar bien
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try {
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VectorialLegend vl = null;
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Class clase = Class.forName(xml.getStringProperty("className")); |
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vl = (VectorialLegend) clase.newInstance(); |
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vl.setXMLEntity(xml); |
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return vl;
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} catch (ClassNotFoundException e) { |
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throw new XMLException(e); |
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} catch (InstantiationException e) { |
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throw new XMLException(e); |
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} catch (IllegalAccessException e) { |
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throw new XMLException(e); |
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} |
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} |
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/**
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* Clona la leyenda.
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*
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* @param l VectorialLegend a clonar.
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*
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* @return VectorialLegend cloando.
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*
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* @throws XMLException
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* @throws DriverException
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*/
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public static VectorialLegend cloneLegend(VectorialLegend l) |
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throws XMLException, DriverException {
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return createFromXML(getXMLEntity(l));
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} |
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} |