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svn-gvsig-desktop / tags / v1_0_2_Build_916 / libraries / libFMap / src / com / iver / cit / gvsig / fmap / core / ISymbol.java @ 12327

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/* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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 *
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 * Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,USA.
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 *
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 * For more information, contact:
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 *
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 *  Generalitat Valenciana
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 *   Conselleria d'Infraestructures i Transport
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 *   Av. Blasco Ib??ez, 50
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 *   46010 VALENCIA
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 *   SPAIN
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 *
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 *      +34 963862235
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 *   gvsig@gva.es
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 *      www.gvsig.gva.es
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 *
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 *    or
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 *
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 *   IVER T.I. S.A
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 *   Salamanca 50
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 *   46005 Valencia
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 *   Spain
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 *
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 *   +34 963163400
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 *   dac@iver.es
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 */
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package com.iver.cit.gvsig.fmap.core;
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import java.awt.Graphics2D;
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import java.awt.Rectangle;
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import java.awt.Shape;
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import java.awt.geom.AffineTransform;
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import javax.print.attribute.PrintRequestAttributeSet;
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import com.iver.utiles.IPersistance;
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import com.iver.utiles.XMLEntity;
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public interface ISymbol extends IPersistance {
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        public final static int CHARACTER_MARKER = 1;
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        public final static int SIMPLE_FILL = 2;
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        public static final int MARKER_FILL = 3;
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        ISymbol getSymbolForSelection();
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        void draw(Graphics2D g, AffineTransform affineTransform, FShape shp);
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        // In the future, we may need something like that, but now if
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        // I put it, we should change the rendering process, and it will
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        // be slowly.
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        // El problema es que antes de renderizar algo, tenemos que calcular
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        // c?mo va a quedar en pantalla, para saber su bounding box real y si
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        // hay que dibujarlo o no. Pasa con los textos, pero en general
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        // con cualquier s?mbolo de tipo puntual, tambi?n. En menor medida con
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        // l?neas y pol?gonos.
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        //
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        // IDEA!!!:
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        // Para no depender de leer un shape y pedirle al s?mbolo que toca
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        // el bounding box para ver si hay que dibujarlo, se puede hacer una
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        // pasada previa por la leyenda y ver los pixels que a?ade al bounding
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        // box. (Se coge un punto, una l?nea o un pol?gono, y se calcula
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        // su bounding box para esa escala. Si es mayor que el original del
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        // shape, se calculan los pixels. Luego se pasan esos pixels a
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        // coordenadas de mundo real, y se le suman al visibleExtent para que
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        // se dibujen los trozos de texto que no se pintan, etc, etc.
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        int getPixExtentPlus(Graphics2D g, AffineTransform affineTransform, Shape shp);
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        /**
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         * Devuelve el rgb del s?mbolo cuando se dibuja como un punto.
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         *
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         * @return rgb del s?mbolo.
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         */
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        public int getOnePointRgb();
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        /**
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         * Use it to specify how do you want to write the symbol in .gvp project
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         * @return
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         */
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        XMLEntity getXMLEntity();
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        /**
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         * The description is a human-readable text used to
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         * @return description of this symbol.
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         */
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        String getDescription();
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        /**
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         * Tells whether the shape of the symbol will be drawn or not.
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         *
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         * @return <b>true</b> if Shape must be drawn. Useful if you are labelling
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         */
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        boolean isShapeVisible();
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        void setDescription(String string);
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        /**
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         * @return FSymbol constants. I think it is better to use isSuitableFor
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         */
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        int getSymbolType();
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        /**
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         * True if this symbol is ok for the geometry. For example, a FillSymbol will
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         * be suitable for a Polygon.
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         * @param geom
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         * @return
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         */
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        boolean isSuitableFor(IGeometry geom);
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        /**
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         * Useful to render the symbol inside the TOC, or inside little
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         * rectangles. For example, think about rendering a Label with size
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         * in meters => You will need to specify a size in pixels.
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         * Of course, you can also to choose to render a prepared image, etc.
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         * @param g2
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         * @param scaleInstance
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         * @param r
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         */
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        void drawInsideRectangle(Graphics2D g, AffineTransform scaleInstance, Rectangle r);
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        void setPrintingProperties(PrintRequestAttributeSet printProperties);
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}
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