Revision 25107 trunk/libraries/libFMap/src/com/iver/cit/gvsig/fmap/rendering/ZSort.java
ZSort.java | ||
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* Class ZSort is used in order to store information about the symbols |
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* which are placed in the Z axis (because a level of symbols has been |
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* used). |
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*
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* |
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* @author jaume dominguez faus - jaume.dominguez@iver.es |
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*/ |
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public class ZSort implements IPersistence, LegendContentsChangedListener { |
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private static final String ROW_SEPARATOR = ";"; |
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private int[][] matrix; |
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private boolean usingZSort; |
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private Hashtable<ISymbol, Integer> symbols = new Hashtable<ISymbol, Integer>();
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private Hashtable<ISymbol, Integer> symbols = new Hashtable<ISymbol, Integer>(); |
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public ZSort(ILegend legend) { |
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initialize(legend); |
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ISymbol[] symbols; |
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if (legend instanceof IClassifiedLegend) { |
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symbols = ((IClassifiedLegend) legend).getSymbols(); |
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} else { |
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symbols = new ISymbol[] {legend.getDefaultSymbol()}; |
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} |
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matrix = new int[symbols.length][]; |
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for (int i = 0; i < symbols.length; i++) { |
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this.symbols.put(symbols[i], i); |
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int rowLength = symbols[i] instanceof IMultiLayerSymbol ?
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((IMultiLayerSymbol) symbols[i]).getLayerCount() :
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int rowLength = symbols[i] instanceof IMultiLayerSymbol ? |
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((IMultiLayerSymbol) symbols[i]).getLayerCount() : |
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1; |
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matrix[i] = new int[rowLength]; |
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} |
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symbols.clear(); |
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usingZSort = false; |
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initialize(e.getNewLegend()); |
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} |
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public String getClassName() { |
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XMLEntity xml = new XMLEntity(); |
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xml.putProperty("className", getClassName()); |
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/*
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* ADVICE:
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* don't try to persist symbols!!
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/* |
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* ADVICE: |
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* don't try to persist symbols!! |
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* they are already persisted by the legend!!! |
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*/ |
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xml.putProperty("usingZSort", isUsingZSort()); |
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String strMatrix = ""; |
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for (int i = 0; i < matrix.length; i++) { |
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int[] row = matrix[i]; |
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} |
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strMatrix += strRow + ROW_SEPARATOR; |
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} |
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xml.putProperty("matrix", strMatrix); |
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return xml; |
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} |
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public void setXMLEntity(XMLEntity xml) { |
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setUsingZSort(xml.getBooleanProperty("usingZSort")); |
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/*
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* ADVICE:
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* don't try to initialize the symbols!!
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/* |
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* ADVICE: |
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* don't try to initialize the symbols!! |
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* they must be initialized by the legend!!! |
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*/ |
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String strMatrix = xml.getStringProperty("matrix"); |
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String[] strRows = strMatrix.split(ROW_SEPARATOR); |
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matrix = new int[strRows.length][]; |
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for (int i = 0; i < strRows.length; i++) { |
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String[] strColumns = strRows[i].split(COLUMN_SEPARATOR); |
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public int getSymbolLevel(ISymbol layer) { |
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ISymbol[] theSymbols = getSymbols(); |
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for (int i = 0; i < theSymbols.length; i++) { |
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ISymbol mySymbol = theSymbols[i]; |
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if (mySymbol instanceof IMultiLayerSymbol) { |
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IMultiLayerSymbol multiSym = (IMultiLayerSymbol) mySymbol; |
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for (int j = 0; j < multiSym.getLayerCount(); j++) { |
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} |
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} |
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} else { |
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if (mySymbol.equals(layer)) { |
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return matrix[symbols.get(layer)][0]; |
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// if (mySymbol.equals(layer)) { |
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// return matrix[symbols.get(layer)][0]; |
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//Cuando la leyenda ha sufrido una clonaci?n, la comparaci?n de arriba no sirve. |
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//FIXME: Pero esto no es del todo bueno. |
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if (mySymbol.getDescription().equals(layer.getDescription())){ |
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return matrix[symbols.get(mySymbol)][0]; |
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} |
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} |
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} |
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// return 0; |
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return -1; |
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} |
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public int getTopLevelIndexAllowed() { |
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ISymbol[] symbols = getSymbols(); |
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int count=0; |
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} |
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return count; |
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} |
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@Override |
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public String toString() { |
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String out = "Symbols:\n---------\n\n"; |
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out += "\n"; |
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} |
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return out; |
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}
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} |
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private void replaceSymbol(ISymbol oldSymbol, ISymbol newSymbol) { |
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if (oldSymbol == newSymbol) return; |
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Integer value = symbols.get(oldSymbol); |
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if (newSymbol == null) { |
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// emptying |
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symbols.remove(oldSymbol); |
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matrix[value] = new int[1]; |
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} else { |
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symbols.remove(oldSymbol); |
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symbols.put(newSymbol, value); |
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// update matrix values if need |
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if (matrix[value].length == newArrayLength) { |
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/* |
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* the new row is exactly the same long than the |
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* old one. Will use the old values
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* old one. Will use the old values |
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*/ |
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newRow = matrix[value]; |
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} else if (matrix[value].length < newArrayLength) { |
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* the new row is larger than the old one, |
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* let's copy all the first values and fill |
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* the rest with the last copied value |
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*/
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*/ |
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int val=0; |
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for (int i = 0; i < newRow.length; i++) { |
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if (i<matrix[value].length) { |
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val = matrix[value][i]; |
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} |
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newRow[i] = val;
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newRow[i] = val; |
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} |
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} else if (matrix[value].length > newArrayLength) { |
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/* |
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* the new row is smaller than the old one,
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* let's copy the first values
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* the new row is smaller than the old one, |
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* let's copy the first values |
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*/ |
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for (int i = 0; i < newRow.length; i++) { |
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newRow[i] = matrix[value][i]; |
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