Statistics
| Revision:

svn-gvsig-desktop / trunk / org.gvsig.desktop / org.gvsig.desktop.library / org.gvsig.symbology / org.gvsig.symbology.lib / org.gvsig.symbology.lib.impl / src / main / java / org / gvsig / symbology / fmap / mapcontext / rendering / legend / styling / TextPath.java @ 41645

History | View | Annotate | Download (16.6 KB)

1
/**
2
 * gvSIG. Desktop Geographic Information System.
3
 *
4
 * Copyright (C) 2007-2013 gvSIG Association.
5
 *
6
 * This program is free software; you can redistribute it and/or
7
 * modify it under the terms of the GNU General Public License
8
 * as published by the Free Software Foundation; either version 3
9
 * of the License, or (at your option) any later version.
10
 *
11
 * This program is distributed in the hope that it will be useful,
12
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14
 * GNU General Public License for more details.
15
 *
16
 * You should have received a copy of the GNU General Public License
17
 * along with this program; if not, write to the Free Software
18
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
19
 * MA  02110-1301, USA.
20
 *
21
 * For any additional information, do not hesitate to contact us
22
 * at info AT gvsig.com, or visit our website www.gvsig.com.
23
 */
24
/* CVS MESSAGES:
25
 *
26
 * $Id: TextPath.java 25636 2008-12-01 08:42:11Z vcaballero $
27
 * $Log$
28
 * Revision 1.2  2007-03-09 11:20:57  jaume
29
 * Advanced symbology (start committing)
30
 *
31
 * Revision 1.1.2.3  2007/02/21 07:34:09  jaume
32
 * labeling starts working
33
 *
34
 * Revision 1.1.2.2  2007/02/09 07:47:05  jaume
35
 * Isymbol moved
36
 *
37
 * Revision 1.1.2.1  2007/02/06 17:01:04  jaume
38
 * first version (only lines)
39
 *
40
 *
41
 */
42
package org.gvsig.symbology.fmap.mapcontext.rendering.legend.styling;
43

    
44
import java.awt.Font;
45
import java.awt.Graphics2D;
46
import java.awt.font.FontRenderContext;
47
import java.awt.font.GlyphVector;
48
import java.awt.geom.Point2D;
49

    
50
import org.apache.batik.ext.awt.geom.PathLength;
51
import org.gvsig.fmap.geom.Geometry;
52
import org.gvsig.fmap.geom.Geometry.SUBTYPES;
53
import org.gvsig.fmap.geom.GeometryLocator;
54
import org.gvsig.fmap.geom.GeometryManager;
55
import org.gvsig.fmap.geom.exception.CreateGeometryException;
56
import org.gvsig.fmap.geom.primitive.GeneralPathX;
57
import org.gvsig.fmap.mapcontext.rendering.symbols.ITextSymbol;
58
import org.gvsig.i18n.Messages;
59
import org.slf4j.Logger;
60
import org.slf4j.LoggerFactory;
61

    
62
import com.vividsolutions.jts.algorithm.Angle;
63
/**
64
 * <p>Class that represents baseline of a string and allows the baseline to
65
 * be composed as contiguous segments with distinct slope each.<br></p>
66
 *
67
 * <p>Once a TextPath is created for a string it is possible to know where
68
 * the character at a determined position in the string is placed and
69
 * rotated.<br></p>
70
 *
71
 * @author jaume dominguez faus - jaume.dominguez@iver.es
72
 *
73
 */
74
public class TextPath {
75
        private static final GeometryManager geomManager = GeometryLocator.getGeometryManager();
76
        private static final Logger logger = LoggerFactory.getLogger(GeometryManager.class);
77

    
78
        public static final int NO_POS = Integer.MIN_VALUE;
79
        /**
80
         * Don't set a concrete word spacing. The word is separated using the normal
81
         * width of the separator glyph.
82
         */
83
        public static final int DEFAULT_WORD_SPACING = Integer.MIN_VALUE;
84

    
85
//        private char[] text;
86
        /**
87
         * An array which contains the calculated positions for the glyphs
88
         * Each row represents a glyph, and it contains the X coord, the Y coord, and the rotation angle
89
         */
90
        private double[][] posList;
91
//        private int alignment;
92
        private float characterSpacing;
93
//        private boolean kerning;
94
        private float wordSpacing;
95
        private float margin;
96
        private boolean rightToLeft;
97
        private int numGlyphs = 0;
98
        private float characterWidth;
99
        private char[] wordSeparators = {' '}; // in the future, separators might be provided as parameter
100

    
101
        /**
102
         * <p>Creates a new instance of TextPath with the current graphics
103
         * context.<br></p>
104
         *
105
         * <p>Given a <b>Graphics2D</b>, TextPath can know which Font and FontRenderContext
106
         * is in use. So, it can calculate the position and rotation of each
107
         * character in <b>char[] text</b> based in the path defined by the
108
         * <b>FShape path</b> argument.</p>
109
         * @param g, Graphics2D
110
         * @param path, FShape
111
         * @param text, char[]
112
         */
113
        public TextPath(Graphics2D g, Geometry path, char[] text, Font font,
114
                        float characterSpacing, float characterWidth, boolean kerning,
115
                        float leading, int alignment, float wordSpacing, float margin,
116
                        boolean rightToLeft) {
117
//                this.text = text;
118
                if (alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_LEFT ||
119
                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT
120
                                ||
121
                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED ||
122
                                alignment == ITextSymbol.SYMBOL_STYLE_ALIGNMENT_JUSTIFY) {
123
//                        this.alignment = alignment;
124
                } else {
125
                        throw new IllegalArgumentException(
126
                                        Messages.getText("invalid_value_for") + ": " +
127
                                        Messages.getText("alignment")+" ( "+alignment+")");
128
                }
129
                this.characterWidth = characterWidth;
130
                this.characterSpacing = characterSpacing;
131
//                this.kerning = kerning;
132
                this.wordSpacing = wordSpacing;
133
                this.margin = margin;
134
                this.rightToLeft = rightToLeft;
135

    
136
                FontRenderContext frc = g.getFontRenderContext();
137
                /* java 6 code
138
                 * TODO keep this!!
139
                if (kerning) {
140
                        HashMap<TextAttribute, Object> attrs = new HashMap<TextAttribute, Object>();
141
                        attrs.put(TextAttribute.KERNING , TextAttribute.KERNING_ON);
142
                }
143
                 */
144
                GlyphVector gv = font.createGlyphVector(frc, text);
145

    
146
                PathLength pl;
147
                try {
148
                        pl = new PathLength(softenShape(path, gv).getShape());
149
                        if (alignment==ITextSymbol.SYMBOL_STYLE_ALIGNMENT_RIGHT) {
150
                                posList = computeAtRight(gv, pl, text);
151
                        }
152
                        else if (alignment==ITextSymbol.SYMBOL_STYLE_ALIGNMENT_CENTERED) {
153
                                computeAtMiddle(frc, text, font, pl);
154
                        }
155
                        else {
156
                                posList = computeAtLeft(gv, pl, text);
157
                        }
158
                } catch (CreateGeometryException e) {
159
                        logger.error("Error creating a curve", e);
160
                }                
161
        }
162

    
163
        protected Geometry softenShape(Geometry shape, GlyphVector gv) throws CreateGeometryException {
164

    
165
                float interval = (float) gv.getVisualBounds().getWidth()/(gv.getNumGlyphs()*3);
166

    
167
                PathLength pl = new PathLength(shape.getShape());
168
                if (pl.lengthOfPath()==0.0f) {
169
                        return shape; 
170
                }
171
                
172
                GeneralPathX correctedPath = new GeneralPathX();
173
                int controlPoints = 16;
174
                double[][] points = new double[controlPoints][2];
175
                double prevX, prevY;
176
                double xsum=0, ysum=0;
177
                int nextPos = 0;
178
                boolean bufferComplete = false;
179
                boolean movedTo = false;
180
                for (float curPos = 0; curPos<pl.lengthOfPath(); curPos = curPos+interval) {
181
                        prevX = points[nextPos][0];
182
                        prevY = points[nextPos][1];
183
                        Point2D point =pl.pointAtLength(curPos);
184
                        if (!movedTo) {
185
                                correctedPath.moveTo(point.getX(), point.getY());
186
                                movedTo = true;
187
                        }
188

    
189
                        points[nextPos][0] = point.getX();
190
                        points[nextPos][1] = point.getY();
191

    
192
                        if (!bufferComplete) {
193
                                xsum += points[nextPos][0];
194
                                ysum += points[nextPos][1];
195
                                nextPos++;
196
                                if (nextPos==controlPoints) {
197
                                        nextPos = 0;
198
                                        bufferComplete = true;
199

    
200

    
201
                                        /**
202
                                         * calculate the beginning of the line
203
                                         */
204
                                        // this will be the first interpolated point
205
                                        double auxX2 = xsum/controlPoints;
206
                                        double auxY2 = ysum/controlPoints;
207

    
208
                                        for (int i=1; i<controlPoints/2-1; i++) {
209
                                                // calculate the points from the origin of the geometry to the first interpolated point
210
                                                double auxX = (points[0][0]+points[i][0]+auxX2)/3;
211
                                                double auxY = (points[0][1]+points[i][1]+auxY2)/3;
212
                                                correctedPath.lineTo(auxX, auxY);
213
                                        }
214
                                        correctedPath.lineTo(auxX2, auxY2);
215
                                }
216
                        }
217
                        else {
218

    
219
                                xsum = xsum - prevX + points[nextPos][0];
220
                                ysum = ysum - prevY + points[nextPos][1];
221
                                if (!movedTo) {
222
                                        correctedPath.moveTo(xsum/controlPoints, ysum/controlPoints);
223
                                        movedTo = true;
224
                                }
225
                                else {
226
                                        correctedPath.lineTo(xsum/controlPoints, ysum/controlPoints);
227
                                }
228

    
229
                                nextPos = (nextPos+1)%controlPoints;
230
                        }
231
                }
232
                Point2D endPoint = pl.pointAtLength(pl.lengthOfPath());
233
                // last point in the geom
234
                double endPointX = endPoint.getX();
235
                double endPointY = endPoint.getY();
236

    
237
                if (bufferComplete) {
238
                        /**
239
                         * calculate the points from the last interpolated point to the end of the geometry
240
                         */
241

    
242
                        // last interpolated point
243
                        double auxX2 = xsum/controlPoints;
244
                        double auxY2 = ysum/controlPoints;
245
                        nextPos = (nextPos+(controlPoints/2))%controlPoints;
246
                        for (int i=0; i<controlPoints/2-1; i++) {
247
                                // calculate the points from the last interpolated point to the end of the geometry
248
                                double auxX = (auxX2+points[nextPos][0]+endPointX)/3;
249
                                double auxY = (auxY2+points[nextPos][1]+endPointY)/3;
250
                                correctedPath.lineTo(auxX, auxY);
251
                                nextPos = (nextPos+1)%controlPoints;
252
                        }
253
                }
254
                correctedPath.lineTo(endPointX, endPointY);
255

    
256
                return geomManager.createCurve(new GeneralPathX(
257
                                correctedPath.getPathIterator(null)), SUBTYPES.GEOM2D);
258
        }
259

    
260
        /**
261
         * Initializes the position vector.
262
         * @param g
263
         * @param path
264
         */
265
        private double[][] computeAtRight(GlyphVector gv, PathLength pl, char[] text) {
266
                numGlyphs = gv.getNumGlyphs();
267
                double[][] pos = new double[numGlyphs][3];
268
                float[] charAnchors = new float[numGlyphs];
269

    
270
                /**
271
                 * Compute glyph positions using linear distances
272
                 */
273
                float lengthOfPath = pl.lengthOfPath();
274
                // char distance from the right side
275
                float charDistance = lengthOfPath-margin;
276
                int glyphsConsumed = numGlyphs-1;
277
                float previousAngle = 0.0f;
278
                float angle = 0.0f;
279
                boolean correction = true;
280
                float charWidth = characterWidth;
281
                for (int i = numGlyphs-1; i>=0; i--) {
282
                        if (correction && charDistance>=0) {
283
                                previousAngle = angle;
284
                                angle = pl.angleAtLength(charDistance);
285
                                if (i<numGlyphs-1) {
286
                                        // correct distance according to angle between current and previous glyph
287
                                        int turn = Angle.getTurn(previousAngle, angle);
288
                                        if (turn==1) {  // if turn is positive => increase distance
289
                                                float auxDistance = charDistance - (float)(charWidth*2.5f*Angle.diff(previousAngle, angle)/Math.PI);
290
                                                float auxAngle = pl.angleAtLength(auxDistance);
291
                                                if (Angle.getTurn(previousAngle, auxAngle)==1) { // ensure new position also has positive turn
292
                                                        charDistance = auxDistance;
293
                                                        angle = auxAngle;
294
                                                }
295
                                        }
296
                                        else if (turn==-1) { // if turn is negative => decrease distance
297
                                                float auxDistance = charDistance + (float)(charWidth*0.9f*Angle.diff(previousAngle, angle)/Math.PI);
298
                                                float auxAngle = pl.angleAtLength(auxDistance);
299
                                                if (Angle.getTurn(previousAngle, auxAngle)==-1) { // ensure new position also has negative turn
300
                                                        charDistance = auxDistance;
301
                                                        angle = auxAngle;
302
                                                }
303
                                        }
304
                                }
305
                        }
306

    
307
                        if (wordSpacing!=DEFAULT_WORD_SPACING
308
                                        && isWordSeparator(text[gv.getGlyphCharIndex(glyphsConsumed)], wordSeparators)) {
309
                                charWidth = wordSpacing;
310
                        }
311
                        else {
312
                                charWidth = Math.max(gv.getGlyphMetrics(glyphsConsumed).getAdvance(), characterWidth);
313

    
314
                        }
315
                        charDistance -= charWidth;
316
                        charAnchors[glyphsConsumed] = charDistance;
317
                        charDistance -= characterSpacing;
318
                        glyphsConsumed--;
319
                }
320

    
321
                /**
322
                 * Calculate 2D positions for the glyphs from the calculated linear distances
323
                 */
324
                for (int i = numGlyphs-1; i>=0; i--) {
325
                        float anchor = (rightToLeft) ? charAnchors[charAnchors.length-1-i] : charAnchors[i];
326
                        Point2D p = pl.pointAtLength( anchor );
327
                        if (p == null) {
328
                                if (i<numGlyphs-1) { // place in a straight line the glyphs that don't fit in the shape
329
                                        pos[i][0] = pos[i+1][0] + (charAnchors[i]-charAnchors[i+1])*Math.cos(pos[i+1][2]);
330
                                        pos[i][1] = pos[i+1][1] + (charAnchors[i]-charAnchors[i+1])*Math.sin(pos[i+1][2]);
331
                                        pos[i][2] = pos[i+1][2];
332
                                } else {
333
                                        pos[i][0] = NO_POS;
334
                                        pos[i][1] = NO_POS;
335
                                }
336
                                continue;
337
                        }
338
                        pos[i][0] = p.getX();
339
                        pos[i][1] = p.getY();
340
                        pos[i][2] = pl.angleAtLength( anchor );
341
                }
342
                return pos;
343
        }
344

    
345
        /**
346
         * Initializes the position vector.
347
         * @param g
348
         * @param path
349
         */
350
        private double[][] computeAtLeft(GlyphVector gv, PathLength pl, char[] text) {
351
                numGlyphs = gv.getNumGlyphs();
352
                double[][] pos = new double[numGlyphs][3];
353
                float[] charAnchors = new float[numGlyphs];
354
                float[] charWidths = new float[numGlyphs];
355

    
356
                /**
357
                 * Compute glyph positions using linear distances
358
                 */
359
                float lengthOfPath = pl.lengthOfPath();
360
                float charDistance = margin;
361
                int glyphsConsumed = 0;
362
                float previousAngle = 0.0f;
363
                float angle = 0.0f;
364
                boolean correction = true;
365
                float charWidth = characterWidth;
366
                for (int i = 0; i < gv.getNumGlyphs(); i++) {
367

    
368
                        if (correction && charDistance<=lengthOfPath) {
369
                                previousAngle = angle;
370
                                angle = pl.angleAtLength(charDistance);
371
                                if (i>0) {
372
                                        // correct distance according to angle between current and previous glyph
373
                                        int turn = Angle.getTurn(previousAngle, angle);
374
                                        if (turn==1) {  // if turn is positive => decrease distance
375
                                                float auxDistance = charDistance - (float)(charWidth*0.9*Angle.diff(previousAngle, angle)/Math.PI);
376
                                                float auxAngle = pl.angleAtLength(auxDistance);
377
                                                if (Angle.getTurn(previousAngle, auxAngle)==1) { // ensure new position also has positive turn
378
                                                        charDistance = auxDistance;
379
                                                        angle = auxAngle;
380
                                                }
381
                                        }
382
                                        else if (turn == -1){ // if turn is negative => increase distance
383

    
384
                                                float auxDistance = charDistance + (float)(charWidth*2.5*Angle.diff(previousAngle, angle)/Math.PI);
385
                                                float auxAngle = pl.angleAtLength(auxDistance);
386
                                                if (Angle.getTurn(previousAngle, auxAngle)==-1) { // ensure new position also has negative turn
387
                                                        charDistance = auxDistance;
388
                                                        angle = auxAngle;
389
                                                }
390
                                        }
391
                                }
392
                        }
393
                        if (wordSpacing!=DEFAULT_WORD_SPACING
394
                                        && isWordSeparator(text[gv.getGlyphCharIndex(glyphsConsumed)], wordSeparators)) {
395
                                // use defined wordspacing
396
                                charWidth = wordSpacing;
397
                        }
398
                        else {
399
                                charWidth = Math.max(gv.getGlyphMetrics(glyphsConsumed).getAdvance(), characterWidth);
400

    
401
                        }
402
                        charWidths[glyphsConsumed] = charWidth;
403
                        charAnchors[glyphsConsumed] = charDistance;
404
                        charDistance += charWidth;
405
                        charDistance += characterSpacing;
406
                        glyphsConsumed++;
407
                }
408

    
409
                /**
410
                 * Calculate 2D positions for the glyphs from the calculated linear distances
411
                 */
412
                for (int i = 0; i < charAnchors.length; i++) {
413
                        float anchor = (rightToLeft) ? charAnchors[charAnchors.length-1-i] : charAnchors[i];
414
                        Point2D p = pl.pointAtLength( anchor );
415
                        if (p == null) {
416
                                if (i>0) { // place in a straight line the glyphs that don't fit in the shape
417
                                        pos[i][0] = pos[i-1][0] + (charAnchors[i]-charAnchors[i-1])*Math.cos(pos[i-1][2]);
418
                                        pos[i][1] = pos[i-1][1] + (charAnchors[i]-charAnchors[i-1])*Math.sin(pos[i-1][2]);
419
                                        pos[i][2] = pos[i-1][2];
420
                                } else {
421
                                        pos[i][0] = NO_POS;
422
                                        pos[i][1] = NO_POS;
423
                                }
424
                                continue;
425
                        }
426
                        pos[i][2] = pl.angleAtLength( anchor );
427
                        //                        pos[i][0] = p.getX() - charWidths[i]*Math.cos(pos[i][2]);
428
                        //                        pos[i][1] = p.getY() - charWidths[i]*Math.sin(pos[i][2]);
429
                        pos[i][0] = p.getX();
430
                        pos[i][1] = p.getY();
431
                }
432
                return pos;
433
        }
434

    
435

    
436
        /**
437
         * Initializes the position vector.
438
         * @param g
439
         * @param path
440
         */
441
        private void computeAtMiddle(FontRenderContext frc, char[] text, Font font, PathLength pl) {
442
                if (text.length==0) {
443
                        return; // nothing to compute if text length is 0
444
                }
445
                int middleChar = (text.length-1)/2;
446
                char[] text1 = new char[middleChar+1];
447
                char[] text2 = new char[text.length-text1.length];
448
                System.arraycopy(text, 0, text1, 0, text1.length);
449
                System.arraycopy(text, text1.length,  text2, 0, text2.length);
450

    
451
                float halfLength = pl.lengthOfPath()/2.0f;
452
                margin = halfLength;
453
                GlyphVector gv = font.createGlyphVector(frc, text1);
454
                double[][] pos1 = computeAtRight(gv, pl, text1);
455
                int glyphCount = numGlyphs;
456
                gv = font.createGlyphVector(frc, text2);
457
                margin = halfLength + characterSpacing;
458
                double[][] pos2 = computeAtLeft(gv, pl, text2);
459
                numGlyphs += glyphCount;
460
                posList = new double[pos1.length+pos2.length][3];
461
                System.arraycopy(pos1, 0, posList, 0, pos1.length);
462
                System.arraycopy(pos2, 0, posList, pos1.length, pos2.length);
463
        }
464

    
465

    
466
        /**
467
         * <p>Returns the placement of the next character to draw and the corresponding
468
         * rotation in a double array of three elements with this order:</p><br>
469
         *
470
         * <p><b>double[0]</b> Position in X in the screen</p>
471
         * <p><b>double[1]</b> Position in Y in the screen</p>
472
         * <p><b>double[2]</b> Angle of the character.</p>
473
         * @return
474
         */
475
        public double[] nextPosForGlyph(int glyphIndex) {
476
                return posList[glyphIndex];
477
        }
478

    
479
        public int getGlyphCount() {
480
                return numGlyphs;
481
        }
482

    
483
        protected static boolean isWordSeparator(char c, char[] wordSeparators) {
484
                char separator;
485
                for (int i = 0; i < wordSeparators.length; i++) {
486
                        separator = wordSeparators[i];
487
                        if (c==separator) {
488
                                return true;
489
                        }
490
                }
491
                return false;
492
        }
493

    
494
}