svn-gvsig-desktop / trunk / libraries / libFMap / src / com / vividsolutions / jts / geomgraph / SnapDirectedEdge.java @ 9178
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/*
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* Created on 02-oct-2006
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*
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* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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*
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* Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Generalitat Valenciana
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* Conselleria d'Infraestructures i Transport
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* Av. Blasco Ib??ez, 50
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* 46010 VALENCIA
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* SPAIN
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*
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* +34 963862235
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* gvsig@gva.es
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* www.gvsig.gva.es
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*
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* or
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*
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* IVER T.I. S.A
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* Salamanca 50
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* 46005 Valencia
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* Spain
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*
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* +34 963163400
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* dac@iver.es
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*/
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/* CVS MESSAGES:
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*
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* $Id: SnapDirectedEdge.java 9178 2006-12-04 19:30:23Z azabala $
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* $Log$
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* Revision 1.1 2006-12-04 19:30:23 azabala
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* *** empty log message ***
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*
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* Revision 1.1 2006/10/17 18:25:53 azabala
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* *** empty log message ***
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*
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* Revision 1.2 2006/10/09 19:10:56 azabala
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* First version in CVS
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*
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* Revision 1.1 2006/10/05 19:20:57 azabala
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* first version in cvs
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*
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* Revision 1.1 2006/10/02 19:06:39 azabala
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* *** empty log message ***
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*
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*
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*/
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package com.vividsolutions.jts.geomgraph; |
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import com.vividsolutions.jts.algorithms.SnapCGAlgorithms; |
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import com.vividsolutions.jts.geom.Coordinate; |
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import com.vividsolutions.jts.geomgraph.DirectedEdge; |
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import com.vividsolutions.jts.geomgraph.Edge; |
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import com.vividsolutions.jts.geomgraph.Quadrant; |
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import com.vividsolutions.jts.util.Assert; |
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public class SnapDirectedEdge extends DirectedEdge { |
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private Coordinate p0;
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private Coordinate p1;
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private double dx, dy; |
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int quadrant;
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public SnapDirectedEdge(Edge arg0, boolean arg1) { |
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super(arg0, arg1);
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} |
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public Coordinate getCoordinate() { return p0; } |
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public Coordinate getDirectedCoordinate() { return p1; } |
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public int getQuadrant() { return quadrant; } |
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public double getDx() { return dx; } |
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public double getDy() { return dy; } |
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protected void init(Coordinate p0, Coordinate p1) |
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{ |
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this.p0 = p0;
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this.p1 = p1;
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dx = p1.x - p0.x; |
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dy = p1.y - p0.y; |
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if(dx == 0 && dy == 0) |
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System.out.println(p0.toString()+";"+p1.toString()); |
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quadrant = Quadrant.quadrant(dx, dy); |
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Assert.isTrue(! (dx == 0 && dy == 0), "EdgeEnd with identical endpoints found"); |
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} |
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public String toString(){ |
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return this.p0.toString() + "," + p1.toString(); |
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} |
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public int compareTo(Object obj) |
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{ |
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SnapDirectedEdge de = (SnapDirectedEdge) obj; |
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return compareDirection(de);
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} |
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/**
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* Returns 1 if this DirectedEdge has a greater angle with the
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* positive x-axis than b", 0 if the DirectedEdges are collinear, and -1 otherwise.
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* <p>
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* Using the obvious algorithm of simply computing the angle is not robust,
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* since the angle calculation is susceptible to roundoff. A robust algorithm
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* is:
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* <ul>
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* <li>first compare the quadrants. If the quadrants are different, it it
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* trivial to determine which vector is "greater".
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* <li>if the vectors lie in the same quadrant, the robust
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* {@link RobustCGAlgorithms#computeOrientation(Coordinate, Coordinate, Coordinate)}
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* function can be used to decide the relative orientation of the vectors.
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* </ul>
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*/
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public int compareDirection(SnapDirectedEdge e) |
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{ |
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// if the rays are in different quadrants, determining the ordering is trivial
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if (quadrant > e.quadrant) return 1; |
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if (quadrant < e.quadrant) return -1; |
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// vectors are in the same quadrant - check relative orientation of direction vectors
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// this is > e if it is CCW of e
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return SnapCGAlgorithms.computeOrientation(e.p0, e.p1, p1);
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} |
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} |
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