svn-gvsig-desktop / trunk / libraries / libFMap / src / com / vividsolutions / jts / operation / overlay / SnapLineIntersector.java @ 9178
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/*
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* Created on 27-sep-2006
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*
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* gvSIG. Sistema de Informaci?n Geogr?fica de la Generalitat Valenciana
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*
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* Copyright (C) 2004 IVER T.I. and Generalitat Valenciana.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,USA.
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*
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* For more information, contact:
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*
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* Generalitat Valenciana
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* Conselleria d'Infraestructures i Transport
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* Av. Blasco Ib??ez, 50
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* 46010 VALENCIA
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* SPAIN
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*
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* +34 963862235
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* gvsig@gva.es
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* www.gvsig.gva.es
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*
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* or
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*
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* IVER T.I. S.A
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* Salamanca 50
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* 46005 Valencia
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* Spain
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*
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* +34 963163400
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* dac@iver.es
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*/
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/* CVS MESSAGES:
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*
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* $Id: SnapLineIntersector.java 9178 2006-12-04 19:30:23Z azabala $
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* $Log$
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* Revision 1.1 2006-12-04 19:30:23 azabala
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* *** empty log message ***
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*
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* Revision 1.1 2006/10/19 16:06:48 azabala
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* *** empty log message ***
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*
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* Revision 1.1 2006/10/17 18:25:53 azabala
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* *** empty log message ***
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*
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* Revision 1.1 2006/10/05 19:20:57 azabala
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* first version in cvs
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*
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* Revision 1.1 2006/10/02 19:06:56 azabala
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* *** empty log message ***
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*
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*
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*/
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package com.vividsolutions.jts.operation.overlay; |
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import com.vividsolutions.jts.algorithm.CGAlgorithms; |
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import com.vividsolutions.jts.algorithm.RobustLineIntersector; |
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import com.vividsolutions.jts.geom.Coordinate; |
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import com.vividsolutions.jts.geom.Envelope; |
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import com.vividsolutions.jts.geom.LineSegment; |
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public class SnapLineIntersector extends RobustLineIntersector { |
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double snapTolerance;
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public SnapLineIntersector(double snapTolerance) { |
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super();
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this.snapTolerance = snapTolerance;
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} |
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public void computeIntersection(Coordinate p, Coordinate p1, Coordinate p2) { |
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isProper = false;
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Envelope snapEnvelope = new Envelope(p.x - snapTolerance,
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p.x + snapTolerance, |
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p.y - snapTolerance, |
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p.y + snapTolerance); |
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Envelope segmentEnvelope = new Envelope(p1, p2);
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if(segmentEnvelope.intersects(snapEnvelope))
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{ |
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LineSegment segment = new LineSegment(p1, p2);
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/*
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* TODO SERIA MUY INTERESANTE QUE, ADEMAS DE VER SI EL PUNTO MAS
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* PROXIMO DEL SEGMENTO AL PUNTO DADO ENTRA EN SNAP, VER TAMBI?N EL
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* REGISTRO DE NODOS (NODEMAP)????
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*
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*/
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Coordinate intersectionCandidate = segment.closestPoint(p); |
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if (intersectionCandidate.distance(p) <= snapTolerance) {
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isProper = true;
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//verify if it is an extreme point
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if (intersectionCandidate.distance(p1) <= snapTolerance) {
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isProper = false;
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result = DO_INTERSECT; |
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intPt[0] = p1;//we snaps to the point |
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} |
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if (intersectionCandidate.distance(p2) <= snapTolerance){
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isProper = false;
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result = DO_INTERSECT; |
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intPt[0] = p2;//we snaps to the point |
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} |
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result = DO_INTERSECT; |
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intPt[0] = intersectionCandidate;
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return;
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}//distance < snap tolerance
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}//segmentEnvelope
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result = DONT_INTERSECT; |
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} |
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public int computeIntersect(Coordinate p1, Coordinate p2, |
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Coordinate q1, Coordinate q2) { |
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isProper = false;
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Envelope env1 = new Envelope(p1, p2);
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double newMinX = env1.getMinX() - snapTolerance;
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double newMaxX = env1.getMaxX() + snapTolerance;
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double newMinY = env1.getMinY() - snapTolerance;
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double newMaxY = env1.getMaxY() + snapTolerance;
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env1 = new Envelope(newMinX, newMaxX, newMinY, newMaxY);
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Envelope env2 = new Envelope(q1, q2);
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newMinX = env2.getMinX() - snapTolerance; |
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newMaxX = env2.getMaxX() + snapTolerance; |
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newMinY = env2.getMinY() - snapTolerance; |
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newMaxY = env2.getMaxY() + snapTolerance; |
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env2 = new Envelope(newMinX, newMaxX, newMinY, newMaxY);
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if(! env1.intersects(env2))
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return DONT_INTERSECT;
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/*
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* Algoritmo para calcular interseccion de dos segmentos aplicando snapping
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* */
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//1-vemos si intersectan sin necesidad de snap
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int test = super.computeIntersect(p1, p2, q1, q2); |
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if(test != DONT_INTERSECT)
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return test;
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//2-Vemos si son paralelos, y la distancia que los separa es inferior
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//a la de snap (si fuesen coincidentes ya habr?a sido detectado
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//condiciones de paralelismo en funci?n del producto escalar
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//ver http://www.faqs.org/faqs/graphics/algorithms-faq/
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//distancia de punto a recta y de recta a recta
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double r_bot = (p2.x-p1.x)*(q2.y-q1.y) - (p2.y-p1.y)*(q2.x-q1.x);
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/*
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* Ahora mismo no recuerdo el significado matem?tico de r_bot
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* (es (Dx1 * Dy2) - (Dy1 * Dx2) siendo (Dx1,Dy1) (Dx2, Dy2)
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* los vectores que se est? tratando de ver si son paralelos...
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*
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* Como no tengo claro qu? es, la condici?n de snap va a ser
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* la distancia de snap
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* */
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// boolean parallels = (r_bot==0);
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boolean parallels = (Math.abs(r_bot) <= snapTolerance); |
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if ( parallels ) {
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//Son paralelos
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double distance1 = CGAlgorithms.distancePointLine(p1, q1, q2);
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double distance2 = CGAlgorithms.distancePointLine(p2, q1, q2);
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double distance = Math.min(distance1, distance2); |
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if(distance <= snapTolerance)
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return computeCollinearIntersection(p1, p2, q1, q2);
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else
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return DONT_INTERSECT;
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} |
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//Ultimo intento. Probamos a intersectar cada uno de los vertices de la
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//linea de entrada
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computeIntersection(p1, q1, q2); |
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if(this.hasIntersection()){ |
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return result;
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} |
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computeIntersection(p2, q1, q2); |
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if(this.hasIntersection()) |
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{ |
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return result;
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} |
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return DONT_INTERSECT;
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} |
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/**
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* Returns t param for point P of vector AB in the parametric line equation
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* P = t*AB
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*
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* @param p
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* @param A
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* @param B
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*/
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private double getParametrizedLineFactor(Coordinate p, Coordinate A, Coordinate B){ |
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double r = ( (p.x - A.x) * (B.x - A.x) + (p.y - A.y) * (B.y - A.y) )
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/ |
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( (B.x - A.x) * (B.x - A.x) + (B.y - A.y) * (B.y - A.y) ); |
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return r;
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} |
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/*
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* Computes collinear intersections, but instead of considering envelope
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* intersections, it applies parametrized line equations (ideal to snap)
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* */
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private int computeCollinearIntersection(Coordinate p1, Coordinate p2, |
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Coordinate q1, Coordinate q2) { |
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/*
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* TODO
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* Estamos teniendo un problema: La clase SegmentIntersector hace el
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* siguiente uso de computeCollinearIntersection:
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*
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* li.computeIntersection(p00, p01, p10, p11);
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if (li.hasIntersection()) {
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numIntersections++;
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if (! isTrivialIntersection(e0, segIndex0, e1, segIndex1)) {
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hasIntersection = true;
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if (includeProper || ! li.isProper() ) {
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e0.addIntersections(li, segIndex0, 0);
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e1.addIntersections(li, segIndex1, 1);
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}
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if (li.isProper()) {
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properIntersectionPoint =
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(Coordinate) li.getIntersection(0).clone();
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hasProper = true;
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if (! isBoundaryPoint(li, bdyNodes))
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hasProperInterior = true;
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}
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Y esto aparece comentado:
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//if (li.isCollinear())
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//hasCollinear = true;
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En estas circunstancias no se est? recuperando
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el segundo punto de la intersecci?n colineal, ni se
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verifica que es una intersecci?n colineal
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* */
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/*
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* TODO Otro problema: a la hora de calcular la intersecci?n entre dos
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* segmentos colineales, definir bien CUAL VA A SNAPEAR SOBRE CUAL.
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*
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* Es decir, en grafoA.computeIntersect(grafoB), las coordenadas del GeometryGraph
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* B se mover?n a las l?neas del GeometryGraph B
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*
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* ESTO NO ES TAN IMPORTANTE COMO SNAPEAR EdgeIntersection y Coordinate
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* de un Edge
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*
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* */
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/*
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* We compute params of p1 and p2 point in q1q2 parametric
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* line equation
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* */
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//REHACER ESTO
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//DADAS DOS LINEAS PARALELAS, SI EST?N A UNA DISTANCIA (LAS LINEAS)
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//INTERIOR A LA DE SNAP, HAY QUE CONSIDERARLAS COLINEALES..........
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//PERO ES MUY IMPORTANTE SNAPEAR P1 CON Q1-Q2 Y P2 CON Q1-Q2 PARA QUE
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//NO SALGAN COSAS RARAS (EDGEINTERSECTION NO PROPIAS)
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//
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//TAMBIEN HAY QUE DEFINIR UNA POLITICA DE SNAP:
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//QUE LINEA SE MANTIENE Y QUE LINEA SE MUEVE
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//(NO HACER ARBITRARIAMENTE)
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double rP1 = getParametrizedLineFactor(p1, q1, q2);
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double rP2 = getParametrizedLineFactor(p2, q1, q2);
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if(rP1 <= 0 && rP2 <= 0) |
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{ |
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// p1---p2--q1----q2
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intPt[0] = q1;
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return DO_INTERSECT;
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} |
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if(rP1 <= 0 && ( (rP2 > 0 && rP2 <=1))){ |
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// p1---q1---p2----q2
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isProper = false;
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intPt[0] = q1;
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intPt[1] = p2;
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return COLLINEAR;
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} |
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if( (rP1 >0 && rP1 <=1) && (rP2 > 0 && rP2 <= 1)){ |
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//p1--q1---q2---p2
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intPt[0] = q1;
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intPt[1] = q2;
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return COLLINEAR;
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} |
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if((rP1 >0 && rP1 <= 1) && (rP2 > 1)){ |
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//q1--p1--q2--p2
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intPt[0] = p1;
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intPt[1] = q2;
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return COLLINEAR;
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} |
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if((rP1 < 0) && (rP2 > 1)){ |
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//p1---q1---q2--p2
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intPt[0] = q1;
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intPt[1] = q2;
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return COLLINEAR;
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} |
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if((rP1 > 1) && (rP2 > 1)){ |
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//q1--q2--p1--p2
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intPt[0] = q2;
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return DO_INTERSECT;
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} |
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return DONT_INTERSECT;
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} |
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/**
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* Test whether a point lies in the envelopes of both input segments. A
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* correctly computed intersection point should return <code>true</code>
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* for this test. Since this test is for debugging purposes only, no attempt
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* is made to optimize the envelope test.
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*
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* @return <code>true</code> if the input point lies within both input
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* segment envelopes
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*/
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private boolean isInSegmentEnvelopes(Coordinate intPt) { |
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Envelope env0 = new Envelope(inputLines[0][0], inputLines[0][1]); |
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Envelope env1 = new Envelope(inputLines[1][0], inputLines[1][1]); |
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Envelope snapEnvelope = new Envelope(intPt.x - snapTolerance,
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intPt.x + snapTolerance, |
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intPt.y - snapTolerance, |
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intPt.y + snapTolerance); |
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//TODO Review if we must chech for intersections of containtment
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return env0.intersects(snapEnvelope) && env1.intersects(snapEnvelope);
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// return env0.contains(intPt) && env1.contains(intPt);
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} |
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/***********************************
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* *********************************
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* Overwrited methods of LineIntersector
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* *********************************
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* *********************************
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* */
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/**
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* Test whether a point is a intersection point of two line segments.
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* Note that if the intersection is a line segment, this method only tests for
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* equality with the endpoints of the intersection segment.
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* It does <b>not</b> return true if
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* the input point is internal to the intersection segment.
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*
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* @return true if the input point is one of the intersection points.
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*/
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public boolean isIntersection(Coordinate pt) { |
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for (int i = 0; i < result; i++) { |
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if (intPt[i].distance(pt) <= snapTolerance) {
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return true; |
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} |
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} |
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return false; |
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} |
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/**
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* Tests whether either intersection point is an interior point of the specified input segment.
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*
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* @return <code>true</code> if either intersection point is in the interior of the input segment
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*/
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public boolean isInteriorIntersection(int inputLineIndex) |
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{ |
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for (int i = 0; i < result; i++) { |
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if (! ( intPt[i].distance(inputLines[inputLineIndex][0] ) <= snapTolerance |
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|| intPt[i].distance(inputLines[inputLineIndex][1])<= snapTolerance )) {
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return true; |
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} |
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} |
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return false; |
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} |
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/*
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* TODO
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* Estos dos metodos finales hacen uso de static getEdgeDistance, que se ha
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* hecho sin tener en cuenta ning?n tipo de snap o redondeo.
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*
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* No se en que puede afectar (comprobar)
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*
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*
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* */
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protected void computeIntLineIndex(int segmentIndex) { |
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double dist0 = getEdgeDistance(segmentIndex, 0); |
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double dist1 = getEdgeDistance(segmentIndex, 1); |
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if (dist0 > dist1) {
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intLineIndex[segmentIndex][0] = 0; |
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intLineIndex[segmentIndex][1] = 1; |
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} |
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else {
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intLineIndex[segmentIndex][0] = 1; |
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intLineIndex[segmentIndex][1] = 0; |
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} |
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} |
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/**
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* Computes the "edge distance" of an intersection point along the specified input line segment.
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*
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* @param segmentIndex is 0 or 1
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* @param intIndex is 0 or 1
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*
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* @return the edge distance of the intersection point
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*/
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public double getEdgeDistance(int segmentIndex, int intIndex) { |
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double dist = computeEdgeDistance(intPt[intIndex], inputLines[segmentIndex][0], |
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inputLines[segmentIndex][1]);
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return dist;
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} |
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} |