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Method Summary | |
VectorialAdapter |
getLayer()
Devuelve el FLyrMemory con los datos GML que ha manejado hasta el momento si es un MemoryGMLHandler y devuelve mediante una invocación a LayerFactory un FileVectorialAdapter si es un DiskGMLHandler |
void |
multipoint2D(double[] x,
double[] y)
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void |
multipoint3D(double[] x,
double[] y,
double[] z)
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void |
point2D(double x,
double y)
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void |
point3D(double x,
double y,
double z)
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void |
polygon2D(double[] x,
double[] y)
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void |
polygon3D(double[] x,
double[] y,
double[] z)
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void |
polyline2D(double[] x,
double[] y)
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void |
polyline3D(double[] x,
double[] y,
double[] z)
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void |
start()
Preprara el GMLHandler para su uso, abriendo un fichero en caso necesario |
void |
stop()
Avisa al GMLHandler del final de las operaciones para que pueda liberar los recursos |
Method Detail |
public VectorialAdapter getLayer()
public void start()
public void stop()
public void point2D(double x, double y)
public void point3D(double x, double y, double z)
public void multipoint2D(double[] x, double[] y)
public void multipoint3D(double[] x, double[] y, double[] z)
public void polyline2D(double[] x, double[] y)
public void polyline3D(double[] x, double[] y, double[] z)
public void polygon2D(double[] x, double[] y)
public void polygon3D(double[] x, double[] y, double[] z)
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